Treffer: Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework

Title:
Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework
Source:
2023 IEEE Integrated STEM Education Conference (ISEC) Integrated STEM Education Conference (ISEC), 2023 IEEE. :103-110 Mar, 2023
Relation:
2023 IEEE Integrated STEM Education Conference (ISEC)
Database:
IEEE Xplore Digital Library