ISO-690 (author-date, English)

XENAKIS, Apostolos, SABANI, Maria, AVRAMOULI, Maria, SAVVAS, Ilias, CHAIKALIS, Costas und THEODOROPOULOU, Kalliopi, 2023. Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework. In: . 11 März 2023.

Elsevier - Harvard (with titles)

Xenakis, A., Sabani, M., Avramouli, M., Savvas, I., Chaikalis, C., Theodoropoulou, K., 2023. Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework, in: . https://doi.org/10.1109/ISEC57711.2023.10402296

American Psychological Association 7th edition

Xenakis, A., Sabani, M., Avramouli, M., Savvas, I., Chaikalis, C., & Theodoropoulou, K. (2023, März 11). Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework. https://doi.org/10.1109/ISEC57711.2023.10402296

Springer - Basic (author-date)

Xenakis A, Sabani M, Avramouli M, Savvas I, Chaikalis C, Theodoropoulou K (2023) Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework

Juristische Zitierweise (Stüber) (Deutsch)

Xenakis, Apostolos/ Sabani, Maria/ Avramouli, Maria/ Savvas, Ilias/ Chaikalis, Costas/ Theodoropoulou, Kalliopi, Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework, 2023, .

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