Problem Based Gamification to Enhance Quantum Literacy within Computational Thinking 2.0 Framework - Xenakis, Apostolos; Sabani, Maria; Avramouli, Maria; Savvas, Ilias; Chaikalis, Costas; Theodoropoulou, Kalliopi (2023 IEEE Integrated STEM Education Conference (ISEC), Integrated STEM Education Conference (ISEC), 2023 IEEE, 2023)