Treffer: The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy

Title:
The Imagineering Learning Model with Inquiry-Based Learning via Augmented Reality to Enhance Creative Products and Digital Empathy
Language:
English
Source:
Journal of Education and Learning. 2023 12(2):52-59.
Availability:
Canadian Center of Science and Education. 1595 Sixteenth Ave Suite 301, Richmond Hill, Ontario, L4B 3N9 Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: jel@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/jel
Peer Reviewed:
Y
Page Count:
8
Publication Date:
2023
Document Type:
Fachzeitschrift Journal Articles<br />Reports - Research
ISSN:
1927-5250
1927-5269
Entry Date:
2023
Accession Number:
EJ1385143
Database:
ERIC

Weitere Informationen

The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, and (3) to study the results after using the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy. The participants in this research include seven experts from various institutions, all of whom are specialised in the design and development of instruction models and instruction systems. The research tools consist of (1) the imagineering learning model with inquiry-based learning via augmented reality, and (2) the evaluation form on the suitability of the imagineering learning model with inquiry-based learning via augmented reality. According to the results of this research, it is found that (1) the conceptual framework of this research includes instruction system, imagineering learning, inquiry-based learning, augmented reality technology, creative products, and digital empathy, (2) the imagineering learning model with inquiry-based learning via augmented reality consist of four factors, i.e., input factor, learning process, output, and feedback, and (3) the study of the results after using the imagineering learning model by seven participants shows that 3.1) the overall suitability of the development of the imagineering learning model with inquiry-based learning via augmented reality (overall elements) is at the highest level (Mean = 4.69, SD. = 0.47), and 3.2) the overall suitability of the development of the imagineering learning model with inquiry-based learning via augmented reality is at the highest level (Mean = 4.70, SD. = 0.46).

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