LINDSTROM, P., GULZ, A. und HAAKE, M., 2011. Matching and Mismatching between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play. Journal of Computer Assisted Learning. 1 Februar 2011. Vol. 27, no. 1, p. 90-102. DOI 10.1111/j.1365-2729.2010.00380.x.
Elsevier - Harvard (with titles)Lindstrom, P., Gulz, A., Haake, M., 2011. Matching and Mismatching between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play. Journal of Computer Assisted Learning 27, 90-102. https://doi.org/10.1111/j.1365-2729.2010.00380.x
American Psychological Association 7th editionLindstrom, P., Gulz, A., & Haake, M. (2011). Matching and Mismatching between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play. Journal of Computer Assisted Learning, 27(1), 90-102. https://doi.org/10.1111/j.1365-2729.2010.00380.x
Springer - Basic (author-date)Lindstrom P, Gulz A, Haake M (2011) Matching and Mismatching between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play. Journal of Computer Assisted Learning 27:90-102. https://doi.org/10.1111/j.1365-2729.2010.00380.x
Juristische Zitierweise (Stüber) (Deutsch)Lindstrom, P./ Gulz, A./ Haake, M., Matching and Mismatching between the Pedagogical Design Principles of a Math Game and the Actual Practices of Play, Journal of Computer Assisted Learning 2011, 90-102.