RANA, Muhammad Ehsan, ATTA, Mohanad Qusay und IKE, Tan Chin, 2025. Dynamic Difficulty Adjustment in Video Games: A Design Pattern Based Framework for Enhanced Gaming Experience. In: . 10 April 2025.
Elsevier - Harvard (with titles)Rana, M.E., Atta, M.Q., Ike, T.C., 2025. Dynamic Difficulty Adjustment in Video Games: A Design Pattern Based Framework for Enhanced Gaming Experience, in: . https://doi.org/10.1109/ICMCTC62214.2025.11196653
American Psychological Association 7th editionRana, M. E., Atta, M. Q., & Ike, T. C. (2025, April 10). Dynamic Difficulty Adjustment in Video Games: A Design Pattern Based Framework for Enhanced Gaming Experience. https://doi.org/10.1109/ICMCTC62214.2025.11196653
Springer - Basic (author-date)Rana ME, Atta MQ, Ike TC (2025) Dynamic Difficulty Adjustment in Video Games: A Design Pattern Based Framework for Enhanced Gaming Experience
Juristische Zitierweise (Stüber) (Deutsch)Rana, Muhammad Ehsan/ Atta, Mohanad Qusay/ Ike, Tan Chin, Dynamic Difficulty Adjustment in Video Games: A Design Pattern Based Framework for Enhanced Gaming Experience, 2025, .