Treffer: Simulation and gaming for environmental education

Title:
Simulation and gaming for environmental education
Authors:
Publisher Information:
University of Malta
Faculty of Education
Publication Year:
1996
Collection:
University of Malta: OAR@UM / L-Università ta' Malta
Document Type:
Dissertation bachelor thesis
Language:
English
Relation:
Grech, C. (1996). Simulation and gaming for environmental education (Bachelor's dissertation).; https://www.um.edu.mt/library/oar/handle/123456789/68345
Rights:
info:eu-repo/semantics/restrictedAccess ; The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.
Accession Number:
edsbas.CE4799D8
Database:
BASE

Weitere Informationen

B.ED.(HONS) ; The dissertation attempts to infuse environmental education into the secondary school curriculum through the production of an interdisciplinary resource pack which focuses on various environmental issues. The resource pack includes a set of seven educational games together with other simulation activities which enable students to become more aware of environmental problems enabling them to explore possible solutions for them. The objectives, materials required and the instructions on how to carry out the activities are also listed in the pack. The approach adopted encourages the development of pro-environmental attitudes and interpersonal skills as well as an autonomy in decision-making processes. The pack also provides teachers with possible contacts with both local and also international environmental groups who can provide updated information on environmental issues. The resource pack was evaluated by teachers from various local schools. Besides identifying the gaming and simulation technique as one of the best innovative learning approaches to be adopted in environmental education, their recommendations indicate the need for the development of such interdisciplinary resource material in the secondary school curriculum. ; N/A