Treffer: Cost-based Workload Balancing for Ray Tracing on Multi-GPU Systems
Title:
Cost-based Workload Balancing for Ray Tracing on Multi-GPU Systems
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Contributors:
The Pennsylvania State University CiteSeerX Archives
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CiteSeerX
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Document Type:
Fachzeitschrift
text
File Description:
application/pdf
Language:
English
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Metadata may be used without restrictions as long as the oai identifier remains attached to it.
Accession Number:
edsbas.43EE3BD3
Database:
BASE
Weitere Informationen
Ray tracing is at the core of most techniques for creating realistic imagery. Parallel implementations of ray tracing handle the irregular workload through task systems. The strengths of static and dynamic scheduling strategies are complementary to each other. Static