Treffer: Cost-based Workload Balancing for Ray Tracing on Multi-GPU Systems

Title:
Cost-based Workload Balancing for Ray Tracing on Multi-GPU Systems
Contributors:
The Pennsylvania State University CiteSeerX Archives
Collection:
CiteSeerX
Document Type:
Fachzeitschrift text
File Description:
application/pdf
Language:
English
Rights:
Metadata may be used without restrictions as long as the oai identifier remains attached to it.
Accession Number:
edsbas.43EE3BD3
Database:
BASE

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Ray tracing is at the core of most techniques for creating realistic imagery. Parallel implementations of ray tracing handle the irregular workload through task systems. The strengths of static and dynamic scheduling strategies are complementary to each other. Static