YANG, Gang, ZHENG, Dan, CHEN, Ji-Huan, ZENG, Qun-Fang, TU, Yun-Fang und ZHENG, Xiao-Li, 2024. The effects of a role-play-based micro-game strategy on students’ computational thinking, learning engagement and learning motivation. Interactive Learning Environments. 1 November 2024. Vol. 32, no. 9, p. 5678-5698. DOI 10.1080/10494820.2023.2223239.
Elsevier - Harvard (with titles)Yang, G., Zheng, D., Chen, J.-H., Zeng, Q.-F., Tu, Y.-F., Zheng, X.-L., 2024. The effects of a role-play-based micro-game strategy on students’ computational thinking, learning engagement and learning motivation. Interactive Learning Environments 32, 5678-5698. https://doi.org/10.1080/10494820.2023.2223239
American Psychological Association 7th editionYang, G., Zheng, D., Chen, J.-H., Zeng, Q.-F., Tu, Y.-F., & Zheng, X.-L. (2024). The effects of a role-play-based micro-game strategy on students’ computational thinking, learning engagement and learning motivation. Interactive Learning Environments, 32(9), 5678-5698. https://doi.org/10.1080/10494820.2023.2223239
Springer - Basic (author-date)Yang G, Zheng D, Chen J-H, Zeng Q-F, Tu Y-F, Zheng X-L (2024) The effects of a role-play-based micro-game strategy on students’ computational thinking, learning engagement and learning motivation.. Interactive Learning Environments 32:5678-5698. https://doi.org/10.1080/10494820.2023.2223239
Juristische Zitierweise (Stüber) (Deutsch)Yang, Gang/ Zheng, Dan/ Chen, Ji-Huan/ Zeng, Qun-Fang/ Tu, Yun-Fang/ Zheng, Xiao-Li, The effects of a role-play-based micro-game strategy on students’ computational thinking, learning engagement and learning motivation., Interactive Learning Environments 2024, 5678-5698.