Treffer: Parallel Implementation of Polypoint Transformations with Adjacent Triangle Plane Intersections.
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Modern geometric deformation methods, such as polypoint transformations, are widely used in computer graphics, modeling, and engineering simulations. The obvious solution for lifting the performance limitations would be using parallel or distributed computations. Polypoint transformations are not inherently sequential or otherwise limited in parallelization, however, the potential benefits of parallel computation in the context of polypoint transforamtion have not yet been studied. This work studies the prospects of parallel computation of the polypoint transformations based on intersecting planes. The study focuses on analyzing the efficiency of parallel computations for transforming large 3D models. We investigate the relationship between execution time and thread count, deriving two approximation models (rational and hyperbolic) that closely fit experimental data. A comparison with Amdahlʼs Law reveals that 90 % of the algorithm can be parallelized, achieving a speedup of up to 7,5× using 24 threads. [ABSTRACT FROM AUTHOR]
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