HAFIFI, Raihan und AZIZAH, Nurul, 2024. The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City). International Journal of Economics (IJEC). 1 Januar 2024. Vol. 3, no. 1, p. 83-97. DOI 10.55299 jec.v3 i1.569.
Elsevier - Harvard (with titles)Hafifi, R., Azizah, N., 2024. The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City). International Journal of Economics (IJEC) 3, 83-97. https://doi.org/10.55299 jec.v3 i1.569
American Psychological Association 7th editionHafifi, R., & Azizah, N. (2024). The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City). International Journal of Economics (IJEC), 3(1), 83-97. https://doi.org/10.55299 jec.v3 i1.569
Springer - Basic (author-date)Hafifi R, Azizah N (2024) The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City).. International Journal of Economics (IJEC) 3:83-97. https://doi.org/10.55299 jec.v3 i1.569
Juristische Zitierweise (Stüber) (Deutsch)Hafifi, Raihan/ Azizah, Nurul, The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City)., International Journal of Economics (IJEC) 2024, 83-97.