SAGI, Bhargava Rohit und SILVESTRINI, Rachel, 2017. Application of combinatorial tests in video game testing. Quality Engineering. 1 Oktober 2017. Vol. 29, no. 4, p. 745-759. DOI 10.1080/08982112.2017.1300919.
Elsevier - Harvard (with titles)Sagi, B.R., Silvestrini, R., 2017. Application of combinatorial tests in video game testing. Quality Engineering 29, 745-759. https://doi.org/10.1080/08982112.2017.1300919
American Psychological Association 7th editionSagi, B. R., & Silvestrini, R. (2017). Application of combinatorial tests in video game testing. Quality Engineering, 29(4), 745-759. https://doi.org/10.1080/08982112.2017.1300919
Springer - Basic (author-date)Sagi BR, Silvestrini R (2017) Application of combinatorial tests in video game testing.. Quality Engineering 29:745-759. https://doi.org/10.1080/08982112.2017.1300919
Juristische Zitierweise (Stüber) (Deutsch)Sagi, Bhargava Rohit/ Silvestrini, Rachel, Application of combinatorial tests in video game testing., Quality Engineering 2017, 745-759.