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Programming competencies in university students through game development.
Castillo-Salvatierra, Luis ; Cárdenas-Cobo, Jesennia ; de la Fuente-Burdiles, Claudia ; et al.
Frontiers in Education; 2025, p1-8, 8p

VIDEO game development VISUAL programming (Comp... HIGHER education PROJECT method in teachi... DIGITAL literacy CRITICAL thinking
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3

The Influence Attribute Product to Loyalty Consumer Through Satisfaction Consumer as Intervening Variables (Case Study on Players Games Online Valorant in Surabaya City).
Hafifi, Raihan ; Azizah, Nurul
International Journal of Economics (IJEC). Jan-Jun2024, Vol. 3 Issue 1, p83-97. 15p.

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4

Enhancing Fine Motor Skills in Early Childhood Education Programs Through Playing the Traditional Congklak Game: A Quantitative Study.
Sahid, Muhammad Hidayat ; Dahlan, Akehsan ; Masuri, Mohamad Ghazali ; et al.
Malaysian Journal of Medicine & Health Sciences. Jul2025, Vol. 21 Issue 4, p215-222. 8p.

JAWA Barat (Indonesia) INDONESIA FINE motor ability EARLY childhood educatio... GAMIFICATION QUANTITATIVE research
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5

The History of Telepathology: Revolutionizing Diagnostics through Remote Communication.
Shariat, Shiva ; Sukadiono, Sukadiono ; Sutrisno, Sutrisno ; et al.
Journal of Research on History of Medicine. Aug2025, Vol. 14 Issue 3, p269-272. 4p.

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6

A Preliminary Analysis of Gamification on Assembly Language Programming Education.
Uludağlı, Muhtar Çağkan
Proceedings of the European Conference on Games Based Learning; 2025, Vol. 19 Issue 2, p845-854, 10p

GAMIFICATION STUDENT engagement COMPUTER programming edu... INTERACTIVE learning EFFECTIVE teaching PROGRAMMING languages
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7

Colonial Baggage: An Introduction.
Greiner, Andreas ; Toivanen, Mikko
Itinerario. Dec2024, Vol. 48 Issue 3, p223-234. 12p.

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8

Dynamic systems model of innovation capacity: Applications and game developers in DKI-Jakarta.
Hariadi, Indra ; Santoso, Sugeng
International Journal of Research in Business & Social Science. Sep2023, Vol. 12 Issue 6, p32-45. 14p.

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9

Digital Asset Management Tool for Film Animation and Game Development.
Ling Cao ; Gang Hao ; Yaner Liang
Computer-Aided Design & Applications. 2023 Special Issue, Vol. 20, p89-99. 11p.

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10

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11

Model-driven Game Development: A Literature Review.
MENG ZHU ; WANG, ALF INGE
ACM Computing Surveys. Nov2020, Vol. 52 Issue 6, p1-32. 32p.

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13

LEADERSHIP TYPES IN SUPPORT OF CREATIVITY AND INNOVATION WITHIN VIDEO GAME STUDIOS IN INDONESIA.
Loeis, Minaldi ; Hubeis, Musa ; Suroso, Arif Imam ; et al.
Journal of Application Business & Management / Jurnal Aplikasi Bisnis dan Manajemen. May2023, Vol. 9 Issue 2, p455-466. 12p.

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15

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16

Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development.
Shabalina, Olga ; Malliarakis, Christos ; Tomos, Florica ; et al.
Proceedings of the European Conference on Games Based Learning; 2017, p571-576, 6p

COMPUTER programming edu... VIDEO game development EDUCATIONAL games CREATIVE ability BLENDED learning
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17

Computer Games and Traditional CS Courses.
SUNG, KELVIN
Communications of the ACM. Dec2009, Vol. 52 Issue 12, p74-78. 5p.

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18

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19

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20

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