Vom 20.12.2025 bis 11.01.2026 ist die Universitätsbibliothek geschlossen. Ab dem 12.01.2026 gelten wieder die regulären Öffnungszeiten. Ausnahme: Medizinische Hauptbibliothek und Zentralbibliothek sind bereits ab 05.01.2026 wieder geöffnet. Weitere Informationen

Treffer 1 - 20 von 14.334

1

Experiences and Proposals of Use of Generative AI in Advanced Software Courses
Palacios-Alonso, Daniel ; Urquiza-Fuentes, Jaime ; Velazquez-Iturbide, J. Angel ; et al.
2024 IEEE Global Engineering Education Conference (EDUCON) Global Engineering Education Conference (EDUCON), 2024 IEEE. :1-10 May, 2024

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3

A Data‐Driven Methodology for Quality Aware Code Fixing.
Karanikiotis, Thomas ; Symeonidis, Andreas L. ; Serrano, Manuel Angel
IET Software (Wiley-Blackwell). 5/6/2025, Vol. 2025, p1-25. 25p.

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4

Identifying nonconformities in contributions to programming projects: from an engagement perspective in improving code quality.
Nguyen, Bao-An ; Chen, Hsi-Min ; Dow, Chyi-Ren
Behaviour & Information Technology. Jan2023, Vol. 42 Issue 1, p141-157. 17p. 6 Diagrams, 5 Charts, 5 Graphs.

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5

The Birth and Development of Sports Video Games From the 1950s to the Early 1980s.
Zhouxiang, Lu
Sport History Review. Nov2023, Vol. 54 Issue 2, p200-224. 25p.

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6

Rise of the Androids: The Reflection of Developers' Characteristics in Computerized Systems.
Sobolev, Daphne
British Journal of Management. Jul2023, Vol. 34 Issue 3, p1632-1654. 23p. 1 Diagram, 8 Charts, 1 Graph.

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7

Application to monitoring a USB control with Ruby in Windows and Linux Ubuntu.
ESPARZA-CASTILLO, Ramón Ángel ; LÓPEZ-ROMO, José Alonso ; MEZA-IBARRA, Iván Dostoyewski ; et al.
Journal of Scientific & Technical Applications / Revista de Aplicación Científica & Técnica; Jan-Jun2022, Vol. 8 Issue 21, p10-15, 6p

USB flash drives RUBY (Computer program l... VIDEO games UBUNTU (Operating system... WINDOWS (Graphical user...
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8

A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement.
Zhao, Gang ; Yang, Lijun ; Hu, Biling ; et al.
Journal of Educational Computing Research; Sep2025, Vol. 63 Issue 5, p1059-1087, 29p

GENERATIVE artificial in... ARTIFICIAL intelligence COMPUTER programming COLLABORATIVE learning HIGH school curriculum
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9

CONTRIBUTIONS GENERATED IN COLLECTIVE VIRTUAL INTELLIGENCE SPACES AND THEIR IMPACT ON SOUND DESIGN IN VIDEO GAMES: The Fandom Community of the Video Game No Man's Sky.
ALONSO GUISANDE, MIGUEL ÁNGEL ; LÓPEZ FRAILE, LUIS ANTONIO
Visual Review; 2024, Vol. 16 Issue 4, p113-121, 9p

VIDEO game design VIRTUAL communities VIDEO game culture VIDEO games SOUND design SCIENTIFIC method
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10

Genetic Programming in Software Engineering: A Systematic Literature Review.
Sánchez-García, Ángel Juan ; Loaiza-Meseguer, Leslie ; Octavio Ocharán-Hernández, Jorge ; et al.
International Journal of Combinatorial Optimization Problems & Informatics; Sep-Dec2023, Vol. 14 Issue 3, p61-70, 10p

GENETIC programming TECHNICAL literature GENETIC software SOFTWARE engineering COMPUTER software develo... APPLICATION software
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11

Automating Comment Generation for Smart Contract from Bytecode.
Xiang, Jianhang ; Gao, Zhipeng ; Bao, Lingfeng ; et al.
ACM Transactions on Software Engineering & Methodology; Mar2025, Vol. 34 Issue 3, p1-31, 31p

ARTIFICIAL neural networ... SOURCE code NATURAL languages INFORMATION retrieval COMPUTER programming edu...
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12

Measuring Undergraduates' Motivation Levels When Learning to Program in Virtual Worlds.
López Solórzano, Juan Gabriel ; Ángel Rueda, Christian Jonathan ; Vergara Villegas, Osslan Osiris
Computers (2073-431X); Aug2024, Vol. 13 Issue 8, p188, 22p

ACADEMIC motivation SWINDLERS & swindling TEACHING methods INFORMATION & communicat... TEACHER educators
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13

The impact of a large language model-based programming learning environment on students' motivation and programming ability.
Choi, Seongyune ; Kim, Hyeoncheol
Education & Information Technologies; Apr2025, Vol. 30 Issue 6, p8109-8138, 30p

LANGUAGE models PSYCHOLINGUISTICS COGNITIVE psychology SELF-determination theor... MOTIVATION (Psychology)
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14

Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria.
Farina, Gabriele ; Kroer, Christian ; Sandholm, Tuomas
Operations Research. Sep/Oct2025, Vol. 73 Issue 5, p2430-2457. 28p.

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16

Intelligent learners distraction and drowsiness prediction through EEG signal and iris angel position with brain vision algorithm.
Sageengrana, S. ; Selvakumar, S.
Journal of Intelligent & Fuzzy Systems. Jul2025, Vol. 49 Issue 1, p213-230. 18p.

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17

How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games.
Vázquez-Vílchez, Mercedes ; Carmona-Molero, Rocío ; Ouariachi-Peralta, Tania
Natural Hazards & Earth System Sciences; 2025, Vol. 25 Issue 10, p3939-3955, 17p

VIDEO game design EDUCATIONAL games MULTICULTURAL education EMERGENCY management VISUAL communication QUALITATIVE research
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18

Design and Development of Interactive Software Models for Teaching Coding Theory: A Case Study on Hamming Codes—General Algorithm.
Aliev, Yuksel ; Ivanova, Galina ; Borodzhieva, Adriana
Applied Sciences (2076-3417); Apr2025, Vol. 15 Issue 8, p4231, 34p

CODING theory HAMMING codes SOFTWARE development too... STUDENT engagement ACHIEVEMENT gains (Educa...
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19

Academic Success Assessment through Version Control Systems.
Guerrero-Higueras, Ángel Manuel ; Fernández Llamas, Camino ; Sánchez González, Lidia ; et al.
Applied Sciences (2076-3417); Feb2020, Vol. 10 Issue 4, p1492, 11p

COMPUTER programming PROGRAMMING languages COMPUTER science INFORMATION & communicat... SOURCE code MACHINE learning
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20

Model-based Toolchain for Core Flight System (cFS) Embedded Systems.
Valente, Hugo ; de Miguel, Miguel ; Pérez-Muñoz, Ángel ; et al.
ACM Transactions on Embedded Computing Systems; May2025, Vol. 24 Issue 3, p1-28, 28p

COMPUTER software develo... ARTIFICIAL satellite lau... SYSTEMS software FINANCIAL risk DESIGN software
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